03 OCT 2013 by ideonexus

 Humanity has Reached the Hatching Point

To begin our position-fixing aboard our Spaceship Earth we must first acknowledge that the abundance of immediately consumable, obviously desirable or utterly essential resources have been sufficient until now to allow us to carry on despite our ignorance. Being eventually exhaustible and spoilable, they have been adequate only up to this critical moment. This cushion-for-error of humanity's survival and growth up to now was apparently provided just as a bird inside of the egg is provided wi...
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Thinking of our Earth as an egg, we have been living on the yolk so far. We are reaching the point, by burning our fossile fuels off and exceeding the production capacity of our agriculture, where our intellect must launch us into the stars.

09 JUN 2012 by ideonexus

 The Seismograph is like the Spectroscope in Importance

Just as the spectroscope opened up a new astronomy by enabling the astronomer to determine some of the constituents of which distant stars are composed, so the seismograph, recording the unfelt motion of distant earthquakes, enables us to see into the earth and determine its nature with as great a certainty, up to a certain point, as if we could drive a tunnel through it and take samples of the matter passed through.
Folksonomies: instruments
Folksonomies: instruments
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Allowing us to see into the Earth.

26 JAN 2012 by ideonexus

 We Have Finite Time to Spend in Life

At IndieCade in October 2011, Adam Saltsman, Canabalt's creator, discussed the notion of "time until death." All of us have a finite amount of time on earth, and any time we spend on a particular activity is time that we can't spend doing something else. This means that the time we spend gaming represents most of a game's cost of ownership, far more than any money that we spend. If that time is enjoyable (or rather, if its benefits outweigh its costs), then the game was worth our time. Value...
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When we play games, we should play games that are fun, but also creative and challenging. Easy games are a complete waste of time, like watching TV. Hard games challenge us and make us grow.

02 JAN 2011 by ideonexus

 The Importance of Time-Stamping to Relevance

Time-stamping is of interest because the temporal element of context is essential for understanding a text (to take an obvious example, when reading a paper on global geopolitics in 2006 it is essential to know whether it was written before or after 11th September, 2001). Furthermore, some information has a 'sell-by date': after a certain point it may become unreliable. Often this point isn't predictable exactly, but broad indications can be given; naturally much depends on whether the inform...
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Time-stamping is a crucial function of semantic data. Some information grows less accurate over time, while a context is desired for other data.